today we figured out what our powers will be!
1.fire
2.jumping
3.strength
4.light
5.swimming
6.growth
we liked natalie's idea about having a deeper section of the cave that you cant see without light, but we want it to be something to return to which is why we have light later on in the game. we're also working on puzzle design.
Wednesday, 16 October 2013
Wednesday, 9 October 2013
a running sprite (i might still change the character design a little so it's cuter / not as brown idk) and a VERY sketchy in progress map concept for the ice caves. i'm thinking, to get into the cave, you either need an ice-melting ability that you collected previously, or you just need to collect enough music that the ice blocking the cave entrance is melted.
then when you're inside you will walk around and get by icy obstacles by melting them with your MELTING ability. at the bottom you will enter a new map which is darker/deeper and might involve sliding ice puzzles. to the right is a pit, and you can go down it but you can't move into the black area without a light! so, in the sliding ice puzzle area, you'll have to find a music note that will give you a LIGHT ability.
then when you can navigate the dark area, maybe it will be a tunnel that returns you to the surface -- but a different part of the map you couldn't access before.
Wednesday, 2 October 2013
obligatory blog post
Today we were super productive! We starting working on nailing down more design details, like which instruments we want to use and a tentative order of them. Our movement works too so we met milestone one. We've also got a little music composed - part of the glockenspiel piece, which should generate a lot of the rest of the music since I'm thinking of a sort of theme and variation kind of thing. Since the guy I had who said he would compose backed out, I'm going to be writing probably most or all of the music. That should be interesting.
Subscribe to:
Posts (Atom)