Monday 16 September 2013

more environment concepts??? how many songs/stages will we have to collect?

stage 1: white/grey, almost totally silent -- crunching snow -- depressing windy
no animals or life

stage 2: bluer / more "christmassy", soft snow fall -- 
birds
evergreens uncovered

stage 3: ice breaking/thawing some running/dripping water, a couple of flowers
fox
fish???

stage 4: snow melted in increasingly large areas -- trees budding
deer
squirrels

stage 5: snow mostly gone -- kind of wet and sloppy / lots of puddles
frogs
more fish

stage 6: no more snow -- some trees starting to grow leaves 

stage 7: flowers floers floewrs flowers getting sunnier
butterfly
dragonfly
bees
more birds

stage 8: really sunny and warm, lush trees, full music



edit: heres a little pixel drafty thing




2 comments:

  1. I love the stages you have laid out. How long will each 'stage' be? Will each stage correspond to checkpoints in the game, or is it more of a gradual background change?

    -- CW

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  2. I like this idea. I worry about actually being able to incorporate that many changes though, if we're doing a mechanism where events trigger time passage as opposed to any real timer. We definitely need to figure out more details about the puzzles and the sequence of gameplay.

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