Monday 23 September 2013

some inspirationses

first im just gonna copy paste stuff we had in the google doc:

  • birds!! (those are my birds)
  • music
cw: I’m thinking a forest as the main zone. 8-bit top down perspective tends towards travel on a large scale but exploring a detailed forest can also feel very large. (see The Endless Forest)
  • travel begins in a village/town -> field -> forest -> mountains/river/lake/cave?
  • additional inspiration (webcomic) - time period/technology/etc setting
  • use of transparency effects (fading rays of light) to add ambience to a pixelated forest
  • flowers/seeds as a form of currency/things to collect? potions? lol
  • main exploration done through top-down, but puzzles/specific portions of the game can be from a different perspective to allow for more eye candy.

    • is there a save-the-world/presence of evil that needs to be fought, or is this a sword and sorcery adventure of self discovery? (cw prefers the latter, especially given how much time we have to do this.)
    • a vague encroaching evil that gradually takes over … ??? corrupted creatures in forest -- become enemies?
    THIS (pokemon movie)

    This game has a nice pacing/length imo, and also features a (very drastic) change in the same environment based on story progression.
    http://jayisgames.com/games/small-worlds/ this is a game i really like, it has great music and is super simplistic but still atmospheric. when i was thinking of the musical elements i was sort of envisioning a glowy magic … thing, like the white glowies in this game. and you walk over it and then the world changes.


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